

Eric Golden Dana
Sound Design & Audio Post-Production
I design and shape sound for film, animation, advertising, and multimedia projects, focusing on clarity, texture, and emotional intention rather than noise for noise's sake.
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Sound has the power to shift how a story feels in an instant. A creak, a breath, a distant hum or simple melody...small details can create presence, tension, or warmth without drawing attention to themselves.
My work centers on crafting sound that supports the heart of the narrative and reinforces the creator’s intent. I collaborate closely with directors, animators, producers, and businesses to build sonic worlds that feel grounded, cohesive, and emotionally aligned with the visuals.
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If you’re looking for sound that enhances the story rather than overwhelms it, feel free to reach out.
Background & Approach
My work spans narrative sound design, audio post-production, and real-world audio systems. I've supported film, animation, advertising, and multimedia projects while also leading technical operations and building audio workflows for live venues and educational environments.
This background informs a practical, systems-driven approach to sound: clear signal flow, intentional design, and solutions that function reliably in real use. I prioritize communication, documentation, and collaboration, often working in leadership roles that bridge creative teams and technical stakeholders
What I Do
I design narrative sound and Foley for film, animation, and multimedia projects, with a focus on how sound enhances performance, pacing, and storytelling.
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This work includes:
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Shaping dialogue, movement, and environmental detail to support narrative intent
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Recording and performing Foley that integrates cleanly into editorial workflows
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Designing sound with continuity and emotional clarity in mind
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Working closely with directors and editors to maintain creative intent through delivery
What I'm Currently Exploring
Ongoing experiments and studies that sit alongside my client work. Some projects exist to ask better questions, not to arrive at quick answers.
This includes but is not limited to...
- Foley techniques using culinary processes
- Small, intentional sound libraries built around texture and environment
- Environmental sound and sensory memory
The Foley Pit!




